*MAIN MENU
This is the MAIN MENU of WORLD GENERATOR. Press any of these keys
for more information:
[G] GENERATE new sector
[S] SAVE sector
[L] LOAD old sector
[V] VIEW a sector
[Z] ZOOM system details
[E] EDIT solar system
[D] Sector DATA
[T] TUTORIAL
[R] ROLLING demonstration
[O] Special OPTIONS
[I] INFORMATION
[Q] QUIT
 or <SPACE> to exit help, # for copyright information.
+

*MAIN MENUG
This option produces a new sector with up to 100 stars, all with planets etc.
The process runs through two cycles; the first allocates locations for the
systems, the second generates the solar systems themselves.
+

*MAIN MENUS
Save the sector to disk. This option is only available if there are systems
in memory, and may be locked off by the security procedure (part of OPTIONS
menu). Enter the file name as usual; [Drive:][\Path\]Name. DO NOT put any
extension on the file name!
+

*MAIN MENUL
Load a previously saved sector. This procedure replaces any systems in
memory, and should only be used if you are SURE that you have saved, or don't
want, the current sector.
+

*MAIN MENUV
View a sector. Allows you to look at all parts of a previously generated or
loaded sector. Only minimal system information is available by this method.
It can be used at all security levels. If you are using an Amstrad PC you can
probably use the mouse to move; this doesn't work with most other machines.
Press ENTER to exit (or one of the Amstrad mouse buttons)
+

*MAIN MENUZ
View a solar system. This choice gives access to several additional menus,
allowing you to look at all the systems in a sector, look at a single solar
system in great detail, or produce a detailed diagram of an entire solar
system. See the HELP option on the ZOOM menu for more information.
+

*MAIN MENUE
This option lets you change the type of star, add or delete planets, etc.
There are numerous options; see the HELP option on the EDIT menu for more
information. Editing is blocked at most security levels above 0.
+

*MAIN MENUD
Data available includes a brief summary of all systems, detailed information
on one or all systems, a view of system records in ASCII form, etc. See the
HELP option on the DATA menu for more information.
+

*MAIN MENUT
The tutorial is reasonably self-explanatory. You can run it at any time, and
it is not necessary to save sectors in memory before using it.
+

*MAIN MENUR
The rolling demonstration is a blatant advertising ploy. If you happen to
like this program, why not put it on display! WARNING! DON'T run the demo
without saving data first; it loads the sector file SAMPLE.SEC which over-
writes anything in memory.
+

*MAIN MENUO
The options are things that you may want to do occasionally, but probably
won't use every day; things like changing palatte, choosing a different type
of print-out, and so on. See the HELP file on the OPTIONS menu for more
information.
+

*MAIN MENUQ
You can end the program whenever you like. However, the security option (see
OPTIONS menu) may require you to enter a password.
+

*MAIN MENUI
Use this option to find out more about the program, its astronomical basis,
science fiction role playing games, the people who have helped develop the
program, and other exciting topics. You may find this information
interesting or useful, then again you may not.....
+

*INFO
Information is available on the following topics

  [U] User Supported Software               - conditions of distribution
  [P] Programming Notes                     - how it works
  [V] Versions of this program              - getting better and better?
  [F] Future Plans                          - given enough encouragement..
  [B] Beta Testers                          - with many thanks..
  [R] Registration Form                     - USE IT!

  [A] Astronomical glossary & sources       - what does that mean, daddy?
  [S] Star types                            - serious scientific stuff

  [G] Science Fiction Role-Playing Games    - what this program is for

[1-5] Notes                                 - Add these yourself!

    Or press <Space> to exit this option, # for copyright information
  Press any key except <Space> to return to this menu from other screens
+

*INFOU
                          USER SUPPORTED SOFTWARE
This program is copyright. However, you may give away or distribute copies
on the following conditions;
1:  No charge is to be made, over and above reasonable media, postage, and
    duplication charges.
2:  The program and related files must be distributed TOGETHER.
3:  I  reserve  the  right  to  remove this program from any user group or
    commercial library which  I  feel  is  making  excessive  charges,  or
    imposing  unacceptable  conditions.  For  this  reason,  libraries are
    requested to ask permission before adding it to their stock.
4:  Source code is only supplied to registered users; registered users are
    requested NOT to distribute the source code,  and asked  not  to  copy
    parts of the code into other programs without my written permission.
5:  Registered users may modify this program for their  own purposes,  and
    they are  encouraged  to customise it for their preferred game system.
    However, modified forms of the program should not be distributed.  You
    are invited to suggest improvements and modifications.
6:  No guarantee is made that this program is suitable for any application
    whatsoever,  and no responsibility is accepted for any damage that may
    arise as a result of using it.
+

*INFOG
There are dozens of science fiction role playing games (SFRPGs), here are just
a few that are fairly popular, and some that are about to appear;
  Game          Maker  Comments
Traveller       GDW    The first SFRPG. Set in a vast interstellar empire.
Mega-Traveller  GDW    Updated rules, set in same empire (now collapsing).
2300 AD         GDW    Near-future, not set in the Traveller universe.
Star Trek       FASA   Game of the popular TV/Film series.
Space Opera     FGU    Incredibly complex rules, out of print.
Star Frontiers  TSR    Relatively simple, from makers of Dungeons & Dragons.
Warhammer 40000 GW     Squad-level military rules, not a true SFRPG.
Star Wars       WEG    Based on the popular films. Very easy rules.
Ringworld       Cha.   Game of Larry Niven's "Known Space", out of print.
GURPS Space     SJG    Book for GURPS (Generic Universal Role Playing System).
Space 1899      GDW    Game in which Edison discovered space travel!
Judge Dredd     GW     Game of the comic, some space material should appear.
  GDW = Game Designers Workshop (USA),  FASA = FASA Inc. (USA),
  FGU = Fantasy Games Unlimited (USA),   TSR = TSR Inc. (USA),
   GW = Games Workshop (UK),             WEG = West End Games (USA),
 Cha. = Chaosium Inc. (USA),             SJG = Steve Jackson Games (USA).
There are many other SFRPGS; visit a good games shop to find one you like!
+

*INFOB
   Several astronomers,  role-players,  and interested onlookers gave help
and advice while I  was  writing  this  program,  and  tested  pre-release
versions  and numerous modifications;  they bear no responsibility for the
final product,  apart from having made it a good deal better than it might
have been. In particular, I would like to thank:
> John Dallman discovered lots of bugs, suggested cursor movement in solar
  system selection, gave invaluable help with the physics of ring worlds.
> Richard Pittfield-Perry pointed out incompatibilities  between  IBM  and
  Amstrad  PC's, and made various suggestions on presentation of data.
> Richard Taylor gave great help with  astrophysics  and  planetology, and
  suggested the disclaimer that appears at the start of the program.
> Jonathan Cowie made lots of astronomical suggestions,  but I'm not  sure
  that  it's  physically  possible  to do that sort of thing with a floppy
  disk and a black hole...
> Terry Pratchett suggested many changes,  and gave me a lot of advice and
  encouragement. Sooner or later I'll get round to putting flat worlds in
  here...
    Also thanks to Dave Langford, Martin Hoare, and all registered users.
+

*INFOS
            TABLE OF STARS USED IN WORLD GENERATOR
Type  Luminosity   Temperature  Mass    Radius  Description
-----------------------------------------------------------
B0    56000        28000        18.0    10.0    Blue-white giant
B5     1400        15500         6.5     4.4     "     "     "
A0       90         9900         3.2     3.2    White stars
A5       16         8500         2.1     1.8     "     "
F0        8.1       7400         1.7     1.7    Yellowish stars
F5        3.5       6700         1.3     1.4     "     "
G0        1.21      6000         1.04    1.03   Yellow dwarf stars
G5        0.67      5500         0.94    0.91    "     "     "
K0        0.42      4900         0.825   0.908  Orange dwarf stars
K5        0.08      4100         0.57    0.566   "     "     "
M0        0.04      3500         0.489   0.549  Orange-red dwarfs
M5        0.007     2800         0.331   0.358   "     "     "
M9        0.001     2300         0.215   0.201   "     "     "
DG        0.00006   4500         0.63    0.012  White Dwarf
For all these stars luminosity,  mass,  and radius are compared to the sun,
temperature is in degrees Kelvin.
All these stars, apart from the white dwarf, are part of the main sequence.
+

*INFOA
ASTRONOMICAL GLOSSARY
Main Sequence: The main sequence  is a sequence of star sizes,  masses, and
               temperatures which runs from blue-white giants down  to  red
               dwarves. There are exceptions to the main sequence, but they
               tend to be  comparatively  rare.  The  stars  used  in  this
               program  are  just some of many main-sequence possibilities;
               for example, the Sun is a main sequence star,  type G2.  You
               can easily modify the program to include other stars.
   Luminosity: A measurement of the heat leaving  a star, a function of its
               temperature and surface area. A small hot star may have less
               luminosity than a large cool one.
  Proto-Stars: Gas  clouds  that  are  collapsing  to form  stars and solar
               systems.

SOURCES
Patrick Moore              The Guiness Book Of Astronomy Facts And Feats
Abell/Morrison/Wolff       Exploration Of The Universe
Isaac Asimov               The Universe: From Flat Earth to Quasar
Traveller Book 6           Game Designers Workshop (table of stars etc.)
+

*INFOP
                            PROGRAMMING NOTES
This program was originally written using Turbo Pascal 3.10,  and has  been
converted  for  Turbo  Pascal  4.00  with  the Turbo3 and Graph3 units.  It
consists of a main program (WORLDGEN.PAS) plus six include  files  (WG1.INC
to WG6.INC) [source code is only supplied to registered users].
   The  development  system is an IBM PC which was originally fitted with a
V20 chip, but has now been upgraded with an Orchid Turbo EGA card; an 80286
speedup  board.  I've tried to keep program speed as high as possible,  but
this program needs a fast machine to work well! An Olivetti M15 portable is
used for 3½" disk conversions and monochrome tests.
   Data files are text, derived from arrays [0..9,0..9] of String[40].
   The first three bytes are coordinates.
   Each planet or star is represented by two bytes of the string;  for most
planets the second byte currently does  nothing,  but  this  will  probably
change in future releases.  The record has room for a primary (star, binary
pair, black hole, etc) and up to 17 orbiting bodies.
   The final byte is used for the security option.
   When detailed solar system information  is  wanted,  Worldgen  uses  the
coordinates  and  other  data  to  seed  the random number generator before
running pseudo-random mapping and data generation procedures.
+

*INFOV
                        WORLD GENERATOR VERSIONS
Early versions were compiled using Turbo Pascal 3.10,  and the distribution
disk included source code.
V 1.00  Beta  test  version;  contained  numerous  astronomical errors  and
        several serious programming flaws.  Saved  systems  as  a  file  of
        strings, with a fixed file size, rather than as text.
V 1.01  First distribution version. Used the same file structure as version
        1.00, but greatly improved graphics and mapping procedures.
V 1.02  Used text files, with a considerable saving on file size, otherwise
        identical to 1.01 - supplied with  conversion  utility  WG_CONV.COM
        and source code.
Versions  1.1  onwards were compiled using Turbo Pascal 4.00.  They are not
supplied with source code - if more users had registered early versions, it
would still be included. Source code is supplied to registered users ONLY.
V 1.1   Adds  Rolling  Demonstration,  some  special options,  mnemonic key
        choices.
V 1.2   Adds  Planetarium display,  Grand  Tour  option,  many  other extra
        features.  Maps  can be zoomed for extra details,  and some special
        map printing routines are added. Online help and information.
V 1.21  Minor bug fix of version 1.2; see READ.ME file
+

*INFOF
                               FUTURE PLANS
In  later  versions  of  this  program  I  hope  to  add several additional
facilities. These are mainly aimed at role players, and include;

1*  Multiple sector maps. An option to link several maps to form  a  larger
    mapped  volume.  Probably  30  x  30  x 30 light years,  but this isn't
    certain.
2*  Aliens. A HIGHLY speculative procedure to generate aliens tailored to
    the  worlds  produced  by  the main program.  This will probably be a
    separate program included on the main Worldgen disk.
3*  More types of stars and planets. Dyson spheres.
4*  Hole-Busters. An  arcade  adventure game using Worldgen graphics etc.
    This will probably be sold separately,  but may be part of  the  main
    program.
5*  Better  user friendliness (eg,  more options at every stage,  on-line
    help during graphics operations, not just from menus.)

I can only produce these programs if Worldgen earns enough money to  make
it worthwhile.
+

*INFOR
 WORLDGEN 1.2 REGISTRATION FORM - PLEASE SEND TO MARCUS L. ROWLAND
      C/O 22 WESTBOURNE PARK VILLAS, LONDON W2 5EA, ENGLAND

Name ..........................  |  I wish to register my copy of World
                                 |  Generator, and enclose a registration fee
Address .......................  |  of Five pounds (Britain & EEC)
                                 |     Ten dollars (USA) *
...............................  |  (or other currencies to equivalent of
                                 |   five pounds)
...............................  |  * Dollar cheques please, not money orders
                                 |  or cash.
...............................  |  Registration entitles you to receive full
[please indicate country, state, |  source code and version 2 of this program
postcode or zip code, etc.]      |  without charge.

Signature ......................................  Disk size ..............
DATA PROTECTION ACT: Please note that details on this form are for the
personal use of the author ONLY.

        Press <Shift/Prt.Scr> to copy form to printer
+

*INFO1
                 Reserved for your notes - Page 1
                add to file WG.HLP between markers
                  *INFO1 and the following + sign
       
For example:              ABOUT THE AUTHOR
                          ----------------
Marcus L.  Rowland is a science fiction fan and  author  of  numerous  role 
playing adventures and articles, published in most of the major British and 
American role playing magazines. He has also written four game modules, all 
published by Games Workshop (UK):
        Queen Victoria And The Holy Grail - Superhero adventure for 
                                            Golden Heroes system.
        Trail Of The Loathesome Slime     - Call of Cthulhu adventure.
        Nightmare In Norway               - Call of Cthulhu adventure.
        Judgement Day                     - Judge Dredd RPG adventure.
He is the author of High Justice,  a space travel and combat supplement for
the Judge Dredd RPG, which has not yet been published.
+

*INFO2
                 Reserved for your notes - Page 2
                add to file WG.HLP between markers
                  *INFO2 and the following + sign
                An example has been added on page 1
+

*INFO3
                 Reserved for your notes - Page 3
                add to file WG.HLP between markers
                  *INFO3 and the following + sign
                An example has been added on page 1
+

*INFO4
                 Reserved for your notes - Page 4
                add to file WG.HLP between markers
                  *INFO4 and the following + sign
                An example has been added on page 1
+

*INFO5
                 Reserved for your notes - Page 5
                add to file WG.HLP between markers
                  *INFO5 and the following + sign
                An example has been added on page 1
+


*OPTIONS MENU
The options are things that you may want  to  do  occasionally,  but  probably 
won't use every day;  things like changing palatte,  choosing a different type 
of  print-out,  and  so  on.   Several  of  the  key  choices  include  status 
information, more information can be found by looking at the status line below 
the copyright message.  Press any of the following keys for more  information; 
[B] BEEP on or off 
[T] Change beep TONE 
[C] Change COLOUR palette 
[M] Choose printer type for MAPS 
[P] Set PRINTER page size 
[D] DIRECTORY of all files 
[U] Directory of USER files 
[S] set SECURITY level 
[X] Return to main menu
or <SPACE> to exit help, # for copyright information.
+

*OPTIONS MENUB
This does exactly what it says;  switches the beep on if it is off,  or off if 
it is on.  The default beep is ON.  You can switch the beep OFF by putting the 
parameter "S" (for SILENT) into the loading instruction, eg WORLDGEN S. 
+

*OPTIONS MENUT
This selects the tone for the beep;  the  default  selection  is  400  cycles, 
pressing T runs it through the sequence 800,  1600,  3200 cycles, then down to 
50,  100,  200,  and back to 400 cycles.  This  option  isn't  available  as a 
parameter.

+

*OPTIONS MENUC
This key lets you select one of three palettes;

  Mono 1 - Cyan/Magenta/White;  rather glaring on a colour screen,  reasonably 
           clear with monochrome.

  Mono 2 - Red/White/Blue;  very clear with mono displays, but isn't supported 
           by  many  graphics  cards.  Cards  that  do  support it include the 
           Hercules CGA/Printer card and IBM's CGA card.  I don't know of  any 
           EGA card with this mode available.

  Colour - Red/Yellow/Green; the best palette for this program.

Mono 1 and colour are available from prompts as the program loads; these three 
modes can also be pre-selected by parameters from  the  command  line;  C  for 
Colour, M1 for Mono 1, M2 for Mono 2; eg WORLDGEN M1 
+

*OPTIONS MENUM
This key toggles between four printer types for detailed map dumps;

Epson graphics [small]; a relatively fast map, printed across the width of the 
page.

Epson graphics [large];  a much slower map,  about 14" long,  printed down the 
length of the paper.

Generic printer;  The printer must be capable of 100+ characters per line; for 
example, an 80-column printer in condensed mode.  The program sends characters 
to set an Epson compatible printer to condensed mode.

Tandy CGP-115 Plotter/Printer; this is an EXTREMELY SLOW option, press any key 
to interrupt the print-out.

Other printers aren't supported in  this  release,  but  you  can  modify  the 
program  if  you  are  a registered user!  Please note that the program has no 
internal software for a full screen dump;  you must load GRAPHICS or any other 
screen-dump program to add this capability. 
+

*OPTIONS MENUP
This option lets you set a printer for any page size from 1 to 99 lines. Below 
9 lines (a fairly odd size!) please enter numbers as 0n,  eg 05.  This  option 
duplicates  the  printer setup suggested as the program opens.  You can bypass 
the initial setup option by entering "P"  as  a  command  line  parameter, for
example WORLDGEN P
+

*OPTIONS MENUS
SECURITY  OPTIONS;  You  will  be  asked to enter a password;  this can be any 
desired number of key presses,  as indicated,  to a maximum of 20  characters, 
followed  by return.  If the security level is above 0,  an incorrect password 
will return you to the main menu.  Easy passwords like FRED or IBM  should  be 
avoided!  See  the HELP option on the security menu for more details;  further 
data is not available at this security level, citizen! 
+

*OPTIONS MENUD
Directory of current disk [or directory]; file names only, not sizes.
+

*OPTIONS MENUU
Directory of user files, with .SEC and .DOC extensions.
+

*OPTIONS MENUX
Return to main menu
+

*SECURE MENU
All the choices on the security menu are fairly self explanatory;

[0] No security in use
[1] All options available but security menu inaccesible without password
[2] As 1, and system editing / saving prohibited, no ZOOM on restricted systems
[3] As 2, and system generation prohibited
[4] As 3, and all ZOOM and DATA options prohibited

At security levels 2 and above the password is needed to end the program

For more information press 0, 1, 2, 3, or 4, or <Space> to exit help,
# for copyright information.
+

*SECURE MENU0
Level [0] is the default setting,  with no security in use.  Anyone is able to 
enter  the security menu by typing any password.  It's STRONGLY suggested that 
you DON'T stay at this level if more than one person  is  using  the  machine, 
since  it's  possible  for a practical joker to put the security level up to 4 
and exit,  leaving you with a program you can't interrupt  without  re-booting 
the computer.
+

*SECURE MENU1
Level [1] stops anyone from changing the password and security level,  but has 
no other effects.  Remember that this level allows users to drop in and out of 
the program, and that security will be back on 0 if it is re-loaded.
+

*SECURE MENU2
Level  [2]  prevents  editing  and  saving  of files.  It also bars users from 
systems that have been  protected  by  the  EDIT  menu  security  option.  The 
password is used to exit from the program.
+

*SECURE MENU3
Level [3] prevents system generation, editing, and saving files.  It also bars 
users from systems that have been protected by the EDIT menu security  option. 
The password is needed to exit from the program.
+

*SECURE MENU4
Level [4] prevents all zoom and data options,  system generation, editing, and 
saving files.  It also bars users from systems that have been protected by the 
EDIT menu security option. The password is needed to exit from the program.
+

*ZOOM MENU
Use  the  options  on  this  menu to take a close look at solar systems.  Some 
systems may be code-locked to stop you zooming in at  security  levels  2  and 
above; if so, you will see a rude message!  Press keys to get more information 
on the options;

[Z] ZOOM into one solar system 
[P] PLANETARIUM view of one solar system
[G] GRAND tour of sector

   or <SPACE> to exit help, # for copyright information.
+

*ZOOM MENUZ
This  option  shows  the following details about each planet,  star,  asteroid 
belt, ringworld, etc.
 - Location in the solar system
 - Axial tilt if relevant, or map of orbit for asteroids etc.
 - Map or picture
 - Solar system map (builds up as each body is mapped)
 - Data on atmosphere etc.
 If life is present, cities or colonies are shown as square markers;
  Green = Human colony   Red = Alien colony   Yellow = native colony or city.
> To exit from this part of the program, press "X" at any beep.
> To print data press "D"  at  any  beep  (not  from  the  mapping  procedures 
  described below.) Data is more detailed than the screen display.
> To print maps press "M" at any beep. Planets with a solid surface (not suns, 
  asteroid belts,  or gas giants) allow some extra options:  
  Z: Zoom in for a closer look - use cursor keys to select an area,  return to 
     zoom in, then P to print a map or Z to zoom out.
  G: Superimpose a grid (corresponding to zoom areas). Press P to print or any 
     other key to remove the grid.
  P: Print map.              X: Exit from current procedure
> NOTE: If extra options aren't available, M starts the printout immediately.
+

*ZOOM MENUP
This  option presents a planetarium-like view of your entire solar system.  If 
planets are above the plane of the ecliptic,  they are shown with a line below 
them;  if they are below the plane,  there will be a line above them.  The map 
uses orbital and gravitational data to work out the "current" position of each 
planet,  and they will vary with time.  The view isn't to scale;  distances in 
the inner system are exaggerated,  in the outer system they are  reduced.  See 
the documentation for more information.
+

*ZOOM MENUG
This  option  looks at every system in your sector,  and shows all the details 
available from the ZOOM and PLANETARIUM options above.  Press any key to  stop 
the tour and return to the main menu.
+

*EDIT MENU
    Editing - The Magrathean Planetary Engineering Option
This is a powerful utility,  but it can cause unexpected problems if you don't 
know what you are doing. Remember the following points;
 1:  Systems are stored as strings with the first two bytes showing  Y  and  X 
    coordinates,  the  following  bytes  determine the Z coordinate,  then the 
    star(s) and planets,  in the  order  innermost  to  outermost  orbit  (the 
    primary  is  orbit  0).  Any  changes  you  make can affect all subsequent 
    bodies.
 2: There is nothing to stop you making absurd changes; for example, putting a 
    world  with  an  oxygen  atmosphere  at  an orbit equivalent to Mercury or 
    Pluto. Use your own judgement.
 3: NO CHANGES ARE PERMANENT UNTIL YOU SAVE THE SECTOR.
    For more information press keys as follows;
       [P] Edit Primary star     [O] Change Orbiting planet / star
       [Z] Change Z-Coordinate   [D] Delete System
       [G] Generate a new system [M] Look at detailed maps
       [S] Security toggle       [C] Cancel all edits
       [X] Exit with changes     <SPACE> to exit help.
                 Or # for copyright information.
+

*EDIT MENUP
The stars available are typical main  sequence  stars  (see  the  astronomical 
section  of  the  documentation),  plus  DG,  a typical white dwarf,  and some 
unusual stars described below.  Remember that you need to edit all the  system 
if  you  change  the primary;  for example,  if you change a dwarf star into a 
supergiant, you'll need to adjust the positions of many of the planets. If you 
have  time,  and  want a main sequence star,  you may be better off generating 
random solar systems until you get one that looks right.
 Black holes,  Protostars,  and Binaries should have few or  no  planets,  and 
certainly  no  habitable  planets.  For added realism you may wish to edit out 
oxygen worlds orbiting B, A, F, and M-type stars; they aren't very likely, but 
are  useful  for  role-playing  adventures,   and  this  program  occasionally 
generates them.
+

*EDIT MENUO
This option lets you delete or add any  of  nine  types  of  planet,  orbiting 
stars, asteroid belts, gas clouds, and ring-worlds.
  To select press the planet number, 1 to 9 (or A to H for planets 10 to 17)
eg;
       Key  1  2  3  4  5  6  7  8  9  A   B   C   D   E   F   G   H
     Orbit  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17
The best way to position planets is to generate a solar system. For ringworlds 
it's essential to put the ring at a distance that will  support  the  type  of 
atmosphere  you  want.  Do  this by replacing an axygen world (or toxic world) 
with the ring.  There are good reasons to assume that there won't be any other 
astronomical  objects in a ringworld system,  apart from a single well-behaved 
star and possibly distant gas clouds, so edit them out.
+

*EDIT MENUZ
Changing the Z-Coordinate will also change all the fine details of the system, 
so do this BEFORE any other edits. 
+

*EDIT MENUD
Deletes  the system,  leaving an empty location.  You will be asked to confirm 
this!
+

*EDIT MENUG
Generate a random solar system which replaces everything that  was  previously 
present.  X and Y coordinates are unchanged,  but all other details (including 
Z-coordinate) will change. 
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*EDIT MENUS
This option restricts access to the system at security levels 2 and above,  or 
removes the restriction if it exists.  Naturally the edit menu isn't available 
at this security level!
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*EDIT MENUM
Zoom in (as the main menu ZOOM option) to see your  edited  system.  It  isn't 
necessary to find the system before the details are shown. 
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*EDIT MENUC
Canceling  the  edit  restores  the system to its condition before ALL changes 
were made.  If there wasn't a system  before  you  started  editing,  this  is 
equivalent to the D (Delete System) option. 
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*EDIT MENUX
Exit  to  the main menu,  retaining any changes made during editing.  Remember 
that the changes STILL aren't permanent until you save the file! 
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*MOVE MENU
This menu lets you move around a sector while looking for systems  to  examine 
or edit.  You can find systems by coordinates,  or by moving around the sector 
map.  You can also have a very quick look at the sector before either of these 
options. Press these keys for more information;

[S] Quick SCAN through sector before choosing
[M] MOVE around sector and choose system
[C] Select system by COORDINATES
[X] eXit to main menu

    or <SPACE> to exit help, # for copyright information.
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*MOVE MENUS
This option shows all of the systems in turn; if you watch the top window, you 
may be able to spot the system you want,  but you'll still need to use one  of 
the other options to reach it. 
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*MOVE MENUM
Probably the best way to find a system;  move around using the cursor keys (or 
Amstrad mouse),  then press <ENTER> when you reach the location you  want.  If 
there is no system at this location you will return to this menu. 
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*MOVE MENUC
Coordinates  are  a  convenient way to find a sector if you know where you are 
going.  If there is no system at the coordinates,  you will be  asked  to  try 
again.
 WARNING;  if you are using this option before editing, entering co-oordinates 
for a location that doesn't already have a system will result in  the  program 
generating a random system at that location then starting the edit menu. 
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*MOVE MENUX
Return to main menu
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*DATA MENU
You can generate statistics for the sector in several forms;  a brief analysis 
of all data on the sector, or details of one or all the systems.  You can also 
look at the sector record,  the data that is actually loaded or saved to disk. 
Press these keys for more information;
[B] BRIEF analysis of sector data
[P] PRINT details of one system
[A] Print details of ALL systems
[V] VIEW sector record (ASCII)
[D] DISTANCE to systems
[X] eXit to main menu
    or <SPACE> to exit help, # for copyright information.
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*DATA MENUB
This option does a brief analysis of all  systems,  counting  the  worlds  and 
drawing  a  map  showing  the  location  of oxygen worlds and other objects of 
astronomical interest. 
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*DATA MENUD
Use this option to find the distance from a selected system to all  the  other 
systems in the sector.  Distance is in light years,  divide by 3.26 to get the 
distance in parsecs (as used for Jump travel in Traveller) 
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*DATA MENUP
Once you select a system, the program runs through each of the suns and worlds 
in turn, printing out the data that would normally be produced by pressing "P" 
after generating a planet map.  It runs  fairly  quickly  because  it  doesn't 
display  any  graphics,  apart  from  the  simple  solar system map.  The main 
limitation is the speed of your printer;  if you have a  buffer  card  in  the 
printer, or run a spooler program, it only takes a few seconds per system. 
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*DATA MENUA
Option "A" gives you a full rundown of a sector;  it takes some time,  even if 
you have plenty of buffer or spooler memory.  You can stop the run by pressing 
any key;  it will stop at the end of the next system.  Progress is shown by an 
onscreen display of the sector map and small system map.  This option  uses  a 
LOT of paper;  be sure that you want to use it,  and remember that you can end 
it by pressing any key. 
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*DATA MENUV
This option shows the ASCII record of the sector.  There's an  explanation  on 
screen before the data is presented. 
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*DATA MENUX
Exit to main menu
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*COPYRIGHT
╦   ╦ ╔═══╗ ╔═══╗ ╦    ╦═══╗ ╔═══╗ ╔════ ╔══╗     World Generator
║ ║ ║ ║   ║ ╠══╦╝ ║    ║ ╔═╝ ║   ╥ ╠═══  ║  ╚╗    Version 1.21
╚═╩═╝ ╚═══╝ ╩  ╩  ╚═══ ╩═╝   ╚═══╝ ╚════ ╩   ║    January 1989
═══ The ═ World ═ Processor ═════════════════╝

This program is designed to produce solar systems for SF role playing games,
but is not directly based on the rules of any one game.

             Copyright <c> Marcus L. Rowland  1987, 1988, 1989

                User registration £5.00 or $10.00 from
   Marcus L. Rowland, 22 Westbourne Park Villas, London W2 5EA, ENGLAND

   Registered users get source code for the current version, and a free
   upgrade to version 2 when available. Please specify 3½" or 5¼" disks
   when registering; the price is the same for either!

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